This was a game design project for an iPhone game development company. It is an action shooter with a top down view featuring hordes of monsters ready to rip your flesh apart. The primary challenge was the amount of frames that I would have to draw, so a good workflow pre-established in the beginning really helped. Having a sprite sheet export script really saved me a ton of time too.
I used mostly Adobe Photoshop for this, with quite a bit of pixel by pixel coloring. Pixel art is actually quite fun for me, ever since the low-bit graphic days, and even during the ascii/ansi art days.
I created a range of monsters based on the level design concepts, then animating each of them by hand in Photoshop as well. Animations such as movement, attacks and death all had to be animated frame by frame.
The weapons were really fun to design, but also a challenge. Since nothing is generated through hardware, I had to create animation sprites that would display quickly on the limited iPhone hardware, and still look good in all situations. Every weapon also had to be different enough so that players won’t be bored by looking at it.
I actually first created game graphics many years ago but stopped doing it after I got into Advertising. Perhaps it would be worth my while to look for a few more iPhone/Mobile projects to do.












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